SOUTH KOREA / BOARD STRATEGY
Two runners. One clever journey.
SOUTH KOREA / PLAYRIUM
Bring both runners home.
A compact Yutnori-inspired race, not the full traditional rules. Throw four sticks for 1–5 moves. Choose one of two runners. Land on a rival to send it back to start. Finish both runners at 20 before the rival team. This version omits stacking, diagonal shortcuts and bonus throws. A 100-turn limit ends the run.
Throw, then choose Runner 1 or 2. Finished runners cannot move.