SOUTH KOREA / BOARD STRATEGY

Yut Relay

Two runners. One clever journey.

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SOUTH KOREA / PLAYRIUM

Two runners. One clever journey.

Bring both runners home.

Bring both runners home.

Yut Relay: rules

A compact Yutnori-inspired race, not the full traditional rules. Throw four sticks for 1–5 moves. Choose one of two runners. Land on a rival to send it back to start. Finish both runners at 20 before the rival team. This version omits stacking, diagonal shortcuts and bonus throws. A 100-turn limit ends the run.

Throw, then choose Runner 1 or 2. Finished runners cannot move.